![]() The best option is to send out an expendable unit, such as a lone marine or build a decoy bunker. She can install destroy a single unit every few seconds, including tough ones such as the thor or battlecruiser. Kerrigan herself will also take to the battlefield. Any other hero can revive another by moving close to their fallen ally. In case one of your members does fall, they will not out right die. Finally, Stetmann is your medic who can keep your team healthy. Swann is able to throw out flame turrets that can protect a choke point. Tychus is your heavy hitter and can throw area damaging grenades. Raynor has a powerful rifle that does high damage and can hit multiple lined-up enemies. Each of the four is a unique hero with their own abilities. You'll have control of Raynor, Tychus, Swann, and Stetmann. ![]() When the last Zerg is dealt with, Warfield will be save and the mission will conclude. ![]() Set rally points to the frontlines and continue to produces reinforcements while your first wave makes their way to Warfield. Make your initial wave a control group and your buildings their own groups. Rally your whole army with a mix of tanks, thors, marines, banshees, battlecruisers, vikings, medivacs and any thing else and charge towards the general. You'll initially need to hold off the Tal'darim, but with enough forces storm their base and wipe out their fortifications.Īfter the final Dominion drop, Warfield and his squad will land in a hostile Zerg patch. Because you need to be economical, produce mainly marines, while they are supported by medics and banshees. Your factories will be less useful, but are required to make starports. You'll want to get two barracks and starports up. Quickly mobilize your SCVs and gather as much minerals and gas as you can. You'll need to keep your Vikings and wraiths ready to take out these Zerg while your transports take your ground units towards victory.Ī wall of fire is coming your way and resources are scarce. For the final archive, there is a lot of anti-air resistance. Many times there will also be stranded troops that will join your side. For the assault on the archives, there is typically a safe area to land and drop off your army. Nydus worms will spawn ever so often, and you'll need to keep your command center safe. Leave some ground units behind at your base too. Your main force should consist of marines, medics and marauders. Set up a bunker and supply depot to block off your base and deal with any zealot or zerglings that come your way. Your two enemies will mostly be fighting amongst themselves, but will send small assault teams to hamper your progress. The Zerg will constantly push back the Tal'darim, making it the main focus of the map. This mission is a three way battle against the Zerg and Tal'darim. ![]() When ready, destroy base two in the same manner and upload to the last two broadcast towers. With this building gone, you'll gain access to a secret mission. It can't be targeted with a normal attack, so you'll need to use an area effect attack. While here, send a thor to the south-east corner and destroy the science building. The Dominion will send in back up as you upload to the broadcast tower, but a good number of thors and vikings will subdue them. ![]() Make sure to have a few mobile units lurking around the edge of your base just in case so you can spot the tanks before they set up.Once you have a good number of thors, assault the third base and wipe out the defenses. If you don’t spot them and they go into siege mode they can serious damage your base. Note that killing the Death Squad will net you the "Bully the Bullies" achievement.Īround the 6th and 7th train your base is likely to be attacked by a small squad with some siege tanks. Either take them out before the 7th train arrives or hang back and just let the 7th train pass by if you don't mindletting one get away. Trying to handle them and the train simultaneously will do big damage to your Diamondbacks while giving the train a chance to escape. While the game advises you to avoid them, they almost always intersect with the 7th train directly north of your base, which can be a huge hassle. You'll get an announcement and an icon onyour map once the enemy dispatches their death squad, a large band of dangerous Mauraders. The enemy will then build bunkers around the tracks to protect the trains, but if you are eliminating the trains at the first turn/chokepoint, you'll only have to deal with two bunkers.Your large squad of Diamondbacks orMarineswill make short work of these.Ħ. This may require a little chase with the Diamondbacks, but you should be doing at least 80% damage to the train before it even passes your base. Eventually the train's speed will increase. ![]()
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